When the Metropolitan Museum of Art needed a new App for their vast array of content, they sought out GuideOne.
Drawing on our experience in user interface design and content management, we designed and developed a flexible and powerful in-house audio tour app that enables visitors to explore thousands of pieces across the Main building and the Cloisters in multiple languages.
Client: The Met
When: Fall 2013
The iPad app allows users to remix and create their own versions of Bearden's collages. This app won gold for excellence in Mobile Applications at the American Alliance of Museums (AAM) 2013 MUSE Awards and also was awarded an honorable mention in the Best of the Web awards at the Museums and the Web conference in April, 2013.
Designed as a companion activity to the exhibition Romare Bearden: A Black Odyssey, the collage app allows users to drag and drop shapes or cut their own, colorize them, and take pictures to add texture or additional meaning to shapes. One can also add and mix sounds to create a unique soundtrack. Users can share collages to an online gallery and social networks and over a thousand collages from dozens of countries have already been uploaded to the public gallery.
GuideOne updated the National Music Museum’s audio tour platform with a new app and rental iPods that allows them to have full control of the contents and make updates online when needed.
The app offers an in-depth experience with its world-class collection. We collaborated with museum staff to enhance the existing content, while customizing our audio guide template to reflect the museum’s own identity and message. GuideOne provided 30 iPods for on-site rental. The app is available for onsite use only though an app store release is planned in 2014.
Client: The National Music Museum
When: Fall 2013
This app was designed to guide users through UK artist Bruce Munro's groundbreaking exhibit, LIGHT with eight site-specific installations set throughout Longwood Gardens.
The app guided visitors through the gardens with geo-referenced maps, while displaying stunning image galleries, behind-the-scenes videos, and interviews with both the artist and the gardeners.
The comprehensive visitor experience included rental devices, docents carrying iPad apps to engage with passersby, and a touchscreen kiosk where users could leave their thoughts. All user-generated content—plus additional media and information—are also available online on a dedicated microsite that we developed for the exhibition.
Whether we're programing your app or you're doing it in-house, we can help you step back to strategize about the best path forward. We’ll work with you to define your goals, develop a plan for meeting them, and create the metrics for measuring your success.
We guide you through best practices for distilling your content into the mobile context. We can also produce new contents, whether it is video, audio in multiple languages or any type of media your project may need.
We design your app around your goals, using the latest technologies and best practices to turn objectives and ideas into reality. Our development team creates all of our front-end and back-end projects in-house.
Renting touring devices is a great way to ensure that all visitors have an opportunity to experience your app. We get you going with ready-to-use devices (iPods, iPads), chargers and cases.
We can help your visitors make sense of the space. From 2D and 3D floor maps to outdoor illustrated maps and entire cities, we produce detailed and beautiful georeferenced maps that you can even reuse in your printed guides.
We offer on-going technical and content support to help you keep your experience fresh, even as technology and contents evolve.
Our custom designed CMS “G1-Curator” is a flexible web-based tool that has been designed specifically around the needs of Museums.
It’s easy-to-use and it allows anyone in your institution to manage contents from any desktop computer